A Virtual Travel Game on the Oculus Quest 2
Virtual reality travel games tend to be visually stunning but lack interactivity and the freedom to move about. Camp Adventure aims to be a playground set within the surroundings of an actual landmark - the Camp Adventure tower in Denmark - where users are free to explore different activities while charting their own path to the tower.
Camp Adventure's climbing park and boardwalk was the inspiration behind the gameplay features. As I wanted to design for non-VR veterans, I picked features that work with VR hand controllers (as opposed to full-body tracking) and are not too physically demanding.
While I hoped that all users would try climbing and ziplining, I was mindful of players who want to stick to walking. For these players, it's important to provide enough variation in their journey - this led to the different lanes that you saw earlier.
I wrote most of the game in C++, starting with reusing snippets from this Git project that I was learning from in this Unreal Engine C++ course for VR by GameDev.Tv. See Git (this repo is incomplete as I quickly ran out of space).
Using Blender and Substance Painter, I created the following assets: