Custom Half-Life: Alyx Map
Climatic scene in room 3 where players have 3 lanes to choose.
Walkthrough of the 3 lanes in actual gameplay.
What happens if the player does not kill Jeff.
What happens if the player kills Jeff.
Before: A player confused by Jeff's behavior - 1:32 to 3:36.
After: Jeff will no longer stay put in the spot below the alarms to act as a gate. Instead, an airlock behind Jeff is the new gate, which will the player can unlock after solving a series of puzzles.
Before: I could not get a sense of the difficulty level that players expect.
After: Complexity of puzzles was ramped up and scattered all over the 2 floors
Current Iteration of rooms 1 and 2: (left) in shaded view, (right) in full gameplay lighting